Master Thesis - Spring 2026
AI / Game Development / Creative Coding
Generate game concepts with AI
Can AI be part of the creative process when creating games? In an earlier master thesis, concepts were generated with the help of LLMs - now we are taking the next step and exploring how these concepts can become real experiences.
You will:
- Evaluate the potential to create game assets, music, voice, and images based on AI-generated concepts.
- Work with Run and Find - a game engine for location-based activity games.
- Test tools for generating different types of material (text, audio, image).
- Analyze how AI can be used to streamline game concepts and prototype development.
Goal:
A proof of concept showing how AI can be used to create a complete, location-based game concept - from idea to visual and auditory components.
Mobile Development / Kotlin Multiplatform
Can a shared codebase communicate over Bluetooth Low Energy on both iOS and Android?
Managing Bluetooth Low Energy (BLE) on both iOS and Android often means duplicated work. But can you create a shared codebase that works for both platforms? In this master thesis, you will explore the possibility of using Kotlin Multiplatform to build a shared BLE communication module.
You will:
- Investigate how BLE is handled in iOS and Android.
- Implement and test a shared codebase with Kotlin Multiplatform.
- Compare performance, compatibility, and development efficiency.
- Document pitfalls and best practices.
Goal:
A decision basis for how THNX can work with shared mobile code for BLE communication in future projects.
UX / UI / Interaction Design
How can a user interface create a feeling for the user?
Design is not only about function - it is also about feeling. In this master thesis, you will explore how visual and interactive elements in an interface can evoke specific emotions in the user, and how that affects the product experience.
You will:
- Investigate how color, motion, sound, and interaction affect emotions.
- Analyze existing design principles for emotional design.
- Create and test UI prototypes focused on evoking different feelings.
- Evaluate users' experiences through practical tests.
Goal:
An understanding of how emotions can be used as a deliberate tool in digital product design - and a prototype that demonstrates the result.
UX / Product Development / Process
Effective strategies for maximizing UX value in custom software development
How do you create maximum user value in projects where both time and budget are limited? In this master thesis, you will explore how to create the greatest possible UX value in custom software development - without increasing complexity or time spent.
You will:
- Map different UX methods and how they are used in real projects.
- Evaluate which methods deliver the most value per effort, such as design sprints, user testing, and continuous discovery.
- Analyze THNX's own ways of working and identify improvement potential.
- Propose an efficient, scalable UX flow for future projects.
Goal:
A concrete proposal for how THNX can optimize its UX work to deliver maximum user value - with a focus on speed, quality, and customer value.
UX / Frontend / AI
Design + Code + AI: The new workflow
AI is everywhere today - in Figma, VS Code, the terminal, and even deployment flows. But how do you make these tools actually collaborate in a way that makes design and development faster and smarter? In this master thesis, you will explore how LLMs can be integrated into digital product development - from idea to finished product.
You will:
- Investigate different LLM tools in IDEs, CLIs, and design environments.
- Compare different workflows where AI assists developers and designers.
- Test how AI can be used to generate, improve, and update UI and code.
- Propose an optimal workflow that combines AI support with creative control.
Goal:
A recommendation for how THNX and other product teams can work with AI as a natural part of the development process.
UX / Frontend / Process Development
From WCAG to workflow: How do you build accessibility into the process?
Accessibility is not only about following guidelines - it is about building products that work for everyone. But how do you make that happen in practice when no one on the team has the same needs as the users? In this master thesis, you will explore how accessibility can become a natural part of the design and development process - from design review to deployment.
You will:
- Map how accessibility is handled in digital projects today.
- Investigate tools such as Figma plugins, a11y linters, and automated testing tools.
- Prototype a workflow where accessibility is built into every step.
- Propose how THNX can integrate it into future projects.
Goal:
A concrete proposal for a modern way of working and tool stack for accessible product development at THNX.
UX / UI / Service Design
Empathy in the design process: How can teams understand users with disabilities?
How can you design for needs you do not have yourself? In this master thesis, you will investigate methods for increasing understanding of users with different disabilities - visual, cognitive, motor, or sensory. The goal is to find practical ways to build empathy into the design process so teams truly feel the consequences of their decisions.
You will:
- Investigate existing methods such as simulations, personas, and user tests.
- Run experiments and workshops with developers and designers.
- Explore how AI or interactive tools can help people experience barriers.
- Create a proposal for how THNX can introduce empathy exercises and insight work into its design process.
Goal:
A framework for how digital teams can understand and design for all users - not only themselves.
Frontend / DevOps / Web Development
Accessibility pipelines: Automated tests for inclusive code
Accessibility is often tested late - if at all. But what happens if we let tools take responsibility already during code review and deployment? In this master thesis, you will explore how accessibility testing can be integrated into the development flow - just like bugs, performance, or security.
You will:
- Investigate tools such as axe-core, Pa11y, Lighthouse, and Storybook a11y.
- Build a pipeline that automatically detects and reports accessibility issues.
- Test the solution in a real project or component library.
- Propose how THNX can introduce this into its own DevOps flows.
Goal:
A working proof-of-concept pipeline and a guide for how THNX can secure accessibility automatically in future projects.